DM Review: Terra Mystica


So the DM has recently purchased a copy of Terra Mystica. It has held the #2 slot on Board Game Geek for a while now (images borrowed from the same!) and I was curious to say the least. From what I’d seen elsewhere it looked to me like an advanced Settlers of Catan. I like Catan. Terra Mystica did not disappoint in any way shape or form. I will say this though, the rules and initial setup look daunting but everything falls in to place as you go. Setup is the longest part. You establish what race you want and each race has its own abilities to start with and once they build certain structures.


Once you establish your race you set up your board, which has a similar feel to the mechanics if Eclipse. Each building you place gives you more resources of a certain type. You then set up your starting resources and positions on the cult track. The cult track grants you power (a mana-like resource that renews slowly) and each line of the track represents a different element. Builders, Gold, Power and Priests. Building more structures takes gold and builders (Dwellings, Trade Houses, Temples, a sanctuary and a stronghold). You chose your starting locations after your factions and begin from there. The last person to garden is the first player.

Upgrading your ‘infrastructure’ so-to-speak allows you to add ships to your trade lines (allowing you to build across water and count your water tiles as one long string) and reduces the amount of builders required for terraforming. Each race also has a special ability that can be triggered or used under certain conditions. This upgrade sometimes requires priests (gained from religious structures).

Temples and your Sanctuary grant you favor tiles which update your position on the cult track and grant you certain abilities. The priests you get from those tiles can be spent to move your position on the cult track as well.


You cycle across each player until everyone has passed (again, similar to Eclipse) and from there you move on to the next round. Simple enough. Terraforming, building, all of these things mesh well in to the game and in the end, this game is definitely worth purchasing. The first play through was a tad rocky at the start because we had to keep referring to the rules but once you establish yourself it is a very excellent game that pulls all of the good from Catan, Eclipse and Lords of Waterdeep but keeps its core effort different from all of the other machines.


In the end: Buy this game, it needs to be in your library.


~ by lordnightwinter on March 7, 2015.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

%d bloggers like this: