•January 8, 2014 • Leave a Comment
So the old crusty DM has finally gotten around to publishing a book. Fantasy of course, what else? Many thanks to those who read it.
Description (Much thanks to my Co-DM blogger for the edits on this!)
Alethia Rose leads the mundane life of a sheltered slave in a dying world, a life that is irrevocably altered when a young elf helps her unlock a power hidden deep in her bloodline. Embracing newly found freedom, Rose embarks upon a journey that could either mend the shattered world or send it further down a spiral of destruction. Rose’s fateful passage takes her beyond the sands of her desert home, through the underground world, and into the alien astral fade. Along the way Rose is exposed to love and loss, while clashing with adversaries that have laid even the gods low. Her journey leaves her questioning whether the titanic opponents who threaten her friends, sanity, and the entire known world can even be defeated.
Buy Demiourgos on Amazon!
•August 9, 2013 • Leave a Comment
While this is not exactly related to pen and paper gaming or gaming in general it is important to the genre. Book covers! I’m entering a constest at Ermisenda Design and I have to share a link to it.
•January 31, 2013 • 7 Comments
Everyone’s seen it, the half-orc barbarian decides to cut a city guard in half because he doesn’t like what the guard told him. The party rogue decides he wants to try and steal the nobleman’s purse, amulet, rings, clothes, etc. Inevitably 80% of players fall victim to what I call the ‘stupid factor’. A fireball in the town square, an offhanded punch to the face, you never know when the stupid factor will strike. Sometimes the stupid factor manifests in a very innocuous manner. The biggest ones I’ve seen so far are “I think we deserve more money!” and “I want to find the thieves guild!”. So what do you do when the stupid factor manifests? You show your players that there are real-time consequences in the game. RPGs are nebulous and for fun but if you do something stupid and it’s not that kind of game (that’s a whole different topic!) you will squelch the fun for everyone else. It’s not fun for the other characters in your party to try and get themselves out of the coming poo-storm of “Why did X party member kill a bunch of random civilians?”
If the resulting consequences are far to harsh to recover from sometimes, just sometimes, you need to roll new characters. I’m not fond of it but I have, on occasion, wiped a party due to multiple instances of stupidity and made the players roll new characters. In the case of one person I will let them suffer and try to be a little easier on the rest of the party. Just because you came in the front gate with someone doesn’t mean you’re responsible for their actions. If someone in the party goes berserk it’s their fault.
Down to the reasons. So the first thing that comes to mind is the player getting sick of or not liking the character anymore. I’ve had it happen to me, at some points the character concept just doesn’t do it anymore. The right thing to do is talk to your DM about it. I have yet to meet a good DM that won’t let you tweak, or in some cases change out, your character if you’re not having fun anymore. In all honesty the game is supposed to be fun and engaging and if it stops being that don’t ruin it for the others. Either change something or quietly bow out of the game. Personally I would rather have a player re-roll or flat out quit than make it a bad experience for everyone else. Just recently I had a player quit. He tried Pathfinder, found out that roleplaying games are not his thing and quietly bowed out. I respect that way of going out, it’s much better than destroying the game for everyone else.